Re: Anti-wizard tactics
That's an abuse for a PC who wants a horde of followers, I guess, but that sounds like an odd path for a player to take. Who wants to run a bureaucracy that manages a huge group of cultists? Most players go for more conventional heroes rather than Jim Jones.
On the other hand, while it's still overpowered, it makes for a formidable baddie. To make it playable, the super-intelligent baddie would have to make some very poor choices on occasion, which is easy to imagine. Extraordinary power leads to overconfidence and hubris, which provides a way to bring down the baddie with some luck and planning.
(Yeah, okay, not really. This combination really would be abusive, but a decent GM would not take it to the logical consequences, stopping instead at the point where the game is fun rather than broken.)
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