Re: Puzzles, Riddles, and other Non-Combat Challenges
I do have a fondness for these sort of challenges, but I learned that they should never be "make or break" events. Just because I as the GM think something is simple doesn't mean the players will find it so; puzzles are always easy when you know the answer. Always have a fallback route, another clue, or just impose some sort of penalty rather than have a complete halt to progress.
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