High Skill Vs Talent
Hi, this week I'm starting a new game in Fallout Setings. Characters start with 150 points and -75 in disadvantages
One of the players decided to play a doctor and spend 32 points on Physician Skill (IQ+7). with Defaults and spending only 1 point, he have Pharmacy (IQ+2) Physiology (IQ+2) Diagnosis (IQ+3) and Surgery (IQ+2). The only drawback I found is the Electronics Operation (Medical)(IQ-1)
and that cost 37 points
I have suggested him to have the Talent Healer and spend 43 points to make a "worst" doctor
with Healer 3, Physician IQ+3, Pharmacy IQ+1, Physiology IQ+1, Diagnosis IQ+2, surgery IQ+2 and Electronics Operation (medical) IQ+2
so, any suggestions on how to handle this? is it OK? I think this problem shows when a skill have a lot of defaults based on them
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