Quote:
Originally Posted by Kromm
If you wouldn't cap one particular task of a unified skill, then it makes little sense to cap a task that might have been part of that skill had Steve chosen tea instead of coffee that morning.
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Another way to think about it might be that skill to skill defaults don't exist at all, but you can roll against more than one skill to perform some tasks. But in order to eliminate the need to think about what might be covered by the other skill and how the penalties might differ, we've "simplified" this in the same way we have stuff like TL penalties, by declaring *everything* covered by one is covered by the other, at a fixed penalty.