Re: Long-Term Trends in RPGs?
Changes in people's main influences: In the 1970s it was Tolkein, Silver Age fantasy/sf, and pulp adventure stories, then in the 1990s lots of people entered gaming with heads full of ideas from novels based on D&D, then in the 2000s people start gaming with their heads full of ideas from MMORPGs and FPS (see all the threads on "how can I create a tank in GURPS"?) Similarly, the golden age of Traveller was when most gamers had read a lot of Silver Age SF by Beam Piper and Jerry Pournelle.
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