Re: Damage reduces size modifier
There's no rule in RAW, so you have to make someting up or convert it. A suggestion is modifying Shrinking. Make it tied to HP. You'll need to create a chart that indicates how tall it is as it reached different levels of HP. Maybe Shrinking (Uncontrollable:Based on HP, -30%). So, a 6' tall coin elemental with 10 HP and Shrinking 5 (Uncontrollable:Based on HP, -30%) [18] would shrink to 4.5' when reduced to 9 HP, 3' at 5 HP, 2' at 4 HP, 18" at 3 HP, and 10" at 1 HP. Add in Fragile (Unnatural) [-50] so it dies at -1 HP. Use Unhealing [-20] and Leech (Coins) [25] to be able to absorb coins and regrow.
|