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Old 07-27-2022, 10:52 AM   #1520
TGLS
 
Join Date: Jan 2014
Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
After the first evade, you have space. Its about 20 people crammed into a bunch of 10 foot hallways. Hua can go ahead and spray bullets.
So that'd be, what, 2 or 3 people per hallway? Hopefully not too many shots wasted on the walls.

OK, I'll start hosing down the hallways with a continuous burst of laser fire from my pistol.

Quote:
[1086] 22-07-27 18:49:01 CEST
Ten Wild Shots
3d6 <= 8
1: 4 + 3 + 4 = 11 ... failure
2: 6 + 5 + 6 = 17 ... failure
3: 6 + 3 + 5 = 14 ... failure
4: 2 + 5 + 4 = 11 ... failure
5: 2 + 3 + 1 = 6 ... success
6: 2 + 1 + 3 = 6 ... success
7: 2 + 6 + 5 = 13 ... failure
8: 1 + 4 + 4 = 9 ... failure
9: 4 + 5 + 5 = 14 ... failure
10: 3 + 5 + 1 = 9 ... failure
11: 4 + 6 + 3 = 13 ... failure
12: 6 + 6 + 5 = 17 ... failure
13: 5 + 3 + 6 = 14 ... failure
14: 4 + 1 + 2 = 7 ... success
15: 5 + 4 + 4 = 13 ... failure
16: 4 + 5 + 1 = 10 ... failure
17: 4 + 4 + 6 = 14 ... failure
18: 4 + 2 + 6 = 12 ... failure
19: 2 + 6 + 5 = 13 ... failure
20: 4 + 4 + 1 = 9 ... failure

sum: 232, average: 11.60, success: 3/20 15%
About as accurate as you can expect I guess.

Quote:
[1087] 22-07-27 18:50:09 CEST
Damage
3d6 <= 0
1: 3 + 6 + 3 = 12 ... failure
2: 5 + 6 + 3 = 14 ... failure
3: 3 + 3 + 1 = 7 ... failure
I suppose we can ignore that <=0 bit
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