Quote:
Originally Posted by Rickard
Personally, I always liked the punitive nature of the 2Xs XP. In my mind, it helps keep rare things rare by dissuading too many players from using them. But you can always use 1.5Xs, 1.25Xs, etc., if you think double is too much of a penalty.
I do prefer the simplicity of using a standard flat factor per strong race though (for example gargoyles may be 2Xs XP, lionmen 1.5Xs XP, and hawkmen 1.25Xs XP) rather than basing it on attribute total.
|
That's what I'm doing, dividing races by 'Tiers'
Tier 1 are humans (30+1d6 points to start)
Tier 2 are Dwarves and Wood Elves (32+1d6) and Faelings (28+1d6, several special abilities and starting talents-my replacement for halflings). They suffer a x1.25
Tier 3 are Star Elves 34+1d6 points, they suffer a x1.5
Tier 4 are Gargoyles, Sun Elves, and other powerful races. They suffer x2 (though I'm considering moving the Sun Elves to x2.5).