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Old 05-21-2019, 11:17 AM   #15
Skarg
 
Join Date: May 2015
Default Re: XP for Unbalanced Races

What I did (when I converted my long-standing enormous TFT campaign to GURPS) was make improvement cost tables for every attribute of every race, with potentially different values and curves for each, because I prefer detail to one-size-fits-all simplicity.

Even if you just do something like use the human XP cost table, but then apply the racial per-attribute adjustments AFTERWARDS, it gains the nice advantage of keeping the differences between races in play. TFT has always had the issue that using just the total attributes to determine limits and costs means that the minimum attribute differences between most races is mostly meaningless, since any attribute below 8 is usually a major problem.

I see the appeal for many of using very simple universal rules for everything, but trying to stuff a giant into a human-shaped XP table just doesn't work very well.
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