Re: Need Help Statting a Magical Interdimensional Teleport Cloak
I would build the teleportation/Jumper abilities based on an Affliction with the Afflicted Advantage enhancement. You can use the alternate enhancement rules to swap between warp and jumper. Area Effect sidesteps the need to worry about carrying capacity. Add gadget limitations since it's a cloak.
I did a private pocket dimension for one of my players once upon a time, by using the Headquarters rules in Supers with +100% for magical/superscience traits.
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