Re: Skill Advancement
I know that the GURPS character creation/advancement/optimization via spending CP game is of great interest to a lot of folks here. I used to obsess over it myself.
But here is how I learned to stop worrying and love the default CP costs:
Instead of worrying a lot about tweaking the CP system to produce good characters when CPs are spent optimally, I try to spend CPs optimally to produce good characters.
Almost everyone already does this somewhat. "I know this isn't the 100% optimal build for my PC power wise, but it fits them." I think you just make this your primary motivation, and view the CP as a constraint you need to work around, not an optimization target themselves.
So in my PCs/games there's no DX+30 swordsmen because it doesn't fit anyone's character concept. Even my high crunch low fluff games have a enough expectations of the PCs as characters that this is not really a problem.
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