Quote:
Originally Posted by thom
So the crossbow-wielder in my PCs group wants a GURPS version of the 3.5 D&D spell that does this:
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One thing worth noting here is that RAW a D&D "Round" is 6 seconds (at least from 3.5 and onwards) while RAW a GURPS "Turn" is 1 second.
So if the spell lets a character shoot a crossbow once every 6 turns, it's technically just as fast as the D&D spell, even though GURPS allows for a larger amount of individual actions being taken within that timeframe. And it can feel like the GURPS crossbowman is doing far less than their D&D cousin, despite them actually performing the same in "real" time, in large part because other characters can take more actions other than "reload and aim" in the same amount of time.