Quote:
Originally Posted by Nereidalbel
I'd throw One Use Only on the CMA. Sure, it makes the ability a lot cheaper, but, it makes the points gained legitimate character points: once spent, they're spent.
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Again, you're making the pool permanent...so one use means you get one use of the pool, right? That's how that read to me. This is why I don't like the CMA approach. It raises too many annoying questions. Granted, before
GURPS Power-Ups 4: Enhancements this was the only sane way to do it - but now? There are better ways that do directly what is to be done.