Thread: Ghost Employee
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Old 11-02-2013, 04:58 PM   #10
malloyd
 
Join Date: Jun 2006
Default Re: Ghost Employee

The GURPS mechanics don't do variations in how hard the job is well at all.

Personally I'd just have you buy the appropriate Wealth level, pay 5 points for never having to worry about finding work (equivalent to Tenure) and somewhere between 6 and 20 points for not actually having to show up to draw your pay (equivalent to the cost of enough Less Sleep to have as many extra "free" hours a month as you would ordinarily be expected to work - 6 would be for a modern part time job, 12 for a 40 hour week, 20 for a satanic mill sort of one (10 hours, 7 days a week, or 12 hours, 6 days).
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MA Lloyd
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