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Old 06-18-2009, 02:36 PM   #2
worms919
 
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Join Date: Apr 2007
Default Re: Faster play rules

Just want to point out that when determining a Monster's base color, you get the DxM only when your color comes up on the Monster Die, not when you choose it because an invalid color comes up.

Also, this is one of the few instances that allow DxMs to be drawn by a player out of turn, so I think its a good rule to keep as it keeps players engaged out of turn.

The problem with two move for the whole game is if you get a -1 movement penalty from something your turns are really short. In a 6 player game it can be devastating. I prefer the 1st turn: 1 move, 2nd Turn: 2 Move, 3rd + Turns: 3 Move variant.

I kind of like that bonus treasure for matching base idea, I'll probably try that one...
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