Thread: Ritual Magic
View Single Post
Old 06-07-2020, 09:22 PM   #12
Gef
 
Join Date: Sep 2004
Location: Yucca Valley, CA
Default Re: Ritual Magic

Quote:
Originally Posted by AllenOwen View Post
Does Ritual Magic (B242) increase the time to cast spells? I am under the impression it does not, but I want to be certain.
Sort of. Ritual Magic gives you access to path skills which in turn let you cast spells on the fly with horrendous penalties. While page B242 doesn't reference it, check out Symbol-Drawing skill on p. B224. It's the key to making Ritual Magic seem more ritualistic; it helps with those penalties; and it takes however long the GM says it does.

That said, Symbol-Drawing was originally introduced with 3rd edition's version of Ritual Magic, in GURPS Voodoo as I recall, which is now 4e's path magic, from GURPS Thaumatology Chapter 5 (and taken to its ultimate manifestation in this thread: http://forums.sjgames.com/showthread.php?t=162430).

Last edited by Gef; 06-07-2020 at 09:26 PM.
Gef is offline   Reply With Quote