Quote:
Originally Posted by Steev
My general principle in games is to have character generation take no more than a few minutes and involve as little stress as possible for the player.
So I would, in this military style game, like the players to essentially pick a soldier, a specialty and a couple of customisations and be ready to play.
Hence my desire to employ templates etc.
Am I unusually in wanting this? If character generation takes ages and involves a lot of my time I essentially cannot kill PCs off in the game as everything would grind to a halt as I helped them generate a new character.
Do others not find this? Bear in mine my group do not know the gurps system so I would need to help them.
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You might take a look at
Action 4: Specialists. It has a number of 25 point lenses covering basic infantry as well as various military specialties. So for a 150 point campaign:
100 point base for Attributes, Advantages and incidental skills.
One 25 point lens covering military training everyone has.
One 25 point lens covering a specialty - paramedic, helicopter pilot, sharpshooter etc.
Delvers to Grow has interesting ideas but is for TL 3 fantasy and would take some effort to convert the concepts. One concept to simplify character creation would be the idea of -25 point modules of Disadvantages with a theme, so a character might take Mercenary with a Checkered Past, each including -25 in Disadvantages.
Wild cards are another way to keep things simple but you'd need to work out a few distinctive ones for a military campaign. The
Power Ups: Wildcard Skill supplement might be useful if you want to go that route. For TL 8 Wildcard skills, you might also look at the "Pointless Monster Hunting" article in
Pyramid 3/83. Different genre but some appropriate modern skills.
Hope some of this is useful.