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Old 01-06-2022, 08:36 AM   #12
Fred Brackin
 
Join Date: Aug 2007
Default Re: Flaws in D&D classes, and what you think is a good patch.

Quote:
Originally Posted by exalted View Post
Some of the best class design in 3.X and pathfinder is probably the laters hybrid classes such as Alchemist, Arcanist, Inquisitor and Magus which kind of do a lot of things decently but aren't full on combat or caster characters and gets a lot of toys and options.
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Paovarian the Alchemist laughs at the idea he wasn't a full-on combat character. It was at 15th level but he holds my personal D&D/Pathfinder damage record with 200 pts in a single round.

He was designed originally as a Knowledge skill monster and did that very well.

I had a 3.5 Ninja who once managed over 100 pts in a single attack but I'd have to do retro-research before I could fully describe the FEAT chain that made that possible.

5e was carefully designed sot hat every character get _one_ thing at every new level. It worked beautifully for my Half-Orc Barbarian and pretty well for my Kensai Monk. If your Class/Archetype combo doesn't give you somethign decent for your level it can be disappointing though.
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Fred Brackin
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