09-27-2020, 10:56 AM
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#23
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Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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Re: [Spaceships] Martian “Gas” Station
Here is the Mars Rover design I promised previously. This is the general purpose version. I thought about setting up some variants but decided modularizing the cargo holds was enough. Read the internal note for details.
Quote:
MARS ROVER
DRIVING/TL9 (HEAVY WHEELED) Page:
Code:
TL Name dST/dHP Hnd/SR HT Move LWt. Load SM Occ dDR Range Cost
9^ Mars Rover 30 -1/5 13 6/40 100 43.7 [2] +6 2ASV [3] 5 — $2.8134M
Length: 20 yd. (60 ft.) Crush Depth: 37.9 Atmospheres (1,250 ft.)
Power Points: +2⅓ / -3
Energy Bank: 3 PPh / 540 PPt
SHIP SYSTEMS
Code:
FRONT
[1] Metallic Laminate Armor
dDR 5
[2] Solar Panel Array
⅓ Power Point [1,4]
[3] Control Room
Comp: C5 / Comm/Sensor: 4 / 2 Stations
[4-5] Cargo Hold
10 Tons / SM+1 Bay Doors
[6] Habitat
one garage w/utility truck
Code:
CENTER
[1] Metallic Laminate Armor
dDR 5
[2] Solar Panel Array
⅓ Power Point [1,4]
[3] Battery Bank
3 PPh / 540 PPt / 3 PP
[4†] Fuel Cell
1 Power Point / 12 hr Fuel [6]
[5] Engine Room
1 Control Station / 1 Workspace
[6!!!] Off-Road Wheeled Drivetrain
3 Power Points / 4 Wheels
[Core] Habitat
one cramped bunkroom, 2.5 tons of steerage cargo
Code:
REAR
[1] Metallic Laminate Armor
dDR 5
[2] Solar Panel Array
⅓ Power Point [1,4]
[3-6] Cargo Hold
20 Tons / SM+2 Bay Doors [5]
[Core] Cargo Hold
5 Tons / SM+1 Bay Doors
User Notes: The Mars Rover was designed to be a general purpose long range cargo carrier that could be easily adapted to other roles by replacing the modular cargo holds with other modules. Its Off-Road Wheeled Drivetrain typically uses only 1 PP which during the day is provided by the solar panels (the remaining ⅓ PP is used to recharge the Energy Bank) and after dark by the Energy Bank (for three hours). The Energy Bank can also be used to boost drivetrain performance to 2 PP (4.5 hours in daylight, 1.5 hours after dark) or 3 PP (1.8 hours in daylight, 1 hour after dark). After dark operations are discouraged for this reason. The Fuel Cell is only used in emergencies and then only after the Energy Bank is exhausted.
Design Switches, Features, & Notes: 2 Airlocks (Capacity: 2 people each), Fuel Cost: $1,000; Standard Food Cost: $100; Total Cost: $2,814,500
IR SIGNATURE: +12 (+4 Energy Bank, +4 Fuel Cell, +4 Solar Panel)
CAMPAIGN OPTIONS: EBS's Unofficial rules
[1] Counts as Exposed System when deployed (see p. SS1:66), Targeted at SM+9
[2] Load includes: 0.2 tons of Crew & Passengers, 0.1 tons of Standard Food, (50 man-days / 25 days), 2.4 tons in Steerage Cargo, 35 tons in Cargo Hold, 6 tons in Garage Bay
[3] Crew Requirement: 2 Control Stations (1 Driver, 1 Navigator)
SYSTEM NOTES: [4] Power Points ×0.444 for Stellar Luminosity 1.0 L and Distance 1.5 AU, [5] Modular
FUEL USED: [6] Hydrogen-Oxygen (1.25 tons)
RADIATION PROTECTION FACTOR (PF): 60/120/40, Non-Mass Shielded PF: 20 (see p. SS5:41)
HABITATS
Code:
Qty. Location Type SM Notes
1 Center [C] Cramped Bunkroom +0 2 person
1 Front [6] Garage w/Utility Truck +0 13 person, 0.15 tons cargo
10 Center [C] Steerage Cargo +0 2.5 tons
Created using the GURPS Spaceships Design Spreadsheet Version 2.0 RC 30 copyright © 2009-2017 Eric B. Smith. This spreadsheet is based on information contained in the GURPS Spaceships series of books.
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Dalton “Long haul trucking on Mars?” Spence
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