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Old 09-24-2019, 10:56 PM   #40
Varyon
 
Join Date: Jun 2013
Default Re: [Low-Tech] Padded Cloth and Layered Armour penalty

Quote:
Originally Posted by Plane View Post
When using the damage-to-armor rules, it has HP too, so if you look at it like "the shirt is wearing the cape" ?
Treat armor as immune to blunt trauma - note armor doesn’t get damaged unless you deal damage equal to or exceeding its HP.

Quote:
The weird thing about "injury, not damage" is when we look at stuff like Vulnerability (B161) is it "applies a special wounding multiplier to damage that penetrates your DR"

So if you had a x4 wounding multiplier from Crushing Damage, injury sustained from Blunt Force Trauma wouldn't be increased at all... which seems strange, they seem like very similar ideas.

Funny enough, this would also mean you'd take more damage from cutting weapons that only slightly penetrate DR (converted to crushing) than those which extremely (x2) penetrated it (keeps as cutting)
BT is weird - note it also doesn’t care if what’s behind DR is a solid rib cage or squishy brain, it’s the same Injury either way. Incidentally, you can “reverse” that Vulnerability oddity if you take IT:DR for Crushing, getting more bang for your buck when wearing armor (as this effectively gives you a degree of IT:DR for Cutting at no additional charge).

A rework of BT would be nice, making it into crushing damage, but the above are the rules as they currently stand.
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