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Old 01-10-2017, 01:07 PM   #10
Icelander
 
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Join Date: Mar 2006
Location: Iceland*
Default Conservation (-ish) of energy magical system?

To help me decide on a magical system, which system is the best fit if I decide that any magic that creates energy or matter ought to be astronomically expensive or even impossible for almost all mortals, but placing a finger on the scales of fate by transfering energy or manipulating 'luck' is something ritual magicians rely on?

Sort of like Discworld magic, but even more limited. Every magical effect would have an equal and opposite reaction, often in a way that risked the magician or demanded sacrifice.

Can I do this in RPM and if so, does anyone have advice?

Is there another system in Thaumatology or another GURPS supplement which would be a better fit?
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