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Old 01-08-2020, 10:54 PM   #40
Rupert
 
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Join Date: Aug 2004
Location: Wellington, NZ
Default Re: [HT] Grenades fuse

Quote:
Originally Posted by MrFix View Post
As you can see, if the grenade was cooked for at least 1 second, which it usually is since Ready Maneuver is taken to activate it and it is tossed on second turn, the grenade would explode and kill the man picking it up.
That is correct for a grenade like a 'potato masher' that requires you trigger the timer separately. However, for Mills Bombs, 'Pineapple' grenades, M67 grenades and all similar ones this is not the case - the spoon flies off and the timer is started when you release the grenade, with no separate action being required.

Get grenade out, pull pin (can be done as part of the throw), throw.
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