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Old 08-21-2014, 10:33 AM   #31
Otaku
 
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Join Date: Nov 2011
Location: South Dakota, USA
Default Re: [Basic] Advantage of the Week: Allies and Ally Group

Quote:
Originally Posted by Ulzgoroth View Post
A Contact Group seems to basically be a Wildcard Skill Contact, with the group versus individual element having no mechanical significance.
Thanks; that was an oversight on my part. It is embarrassing, but brings up a good point for me to address when we do hit Contact Group/Contacts in their due week; why are these separate Advantages instead of a simple modifier to Contacts (Uses Wildcard Skill).

So to amend my earlier statement, merging Allies with Patron may we can eventually combine Ally Group in there as well, or it may require Ally Group is expanded to handle "Patron Group" as a separate Advantage or at least separate-but-related Advantage. The fact that Patrons can be one individual or an entire group is one of the distinctions between Ally and Patron, but if its worth differentiating for Allies, perhaps it is worth doing so for Patron as well.

I also wanted to address something; you may have noticed I'm not posting a model for what I've been discussing. Simply put I feel I am too raw as a 4e player/GM to make a serious attempt. The best I can probably do on my own are very vague guidelines (such as suggesting a Modifier without knowing an appropriate percentage value)... and that might also be the worst approach for me to take. Given some of the discussion I've witnessed on the board, I am still holding out hope someone has even some house rules (even if they didn't ultimately work) to share.
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