Quote:
Originally Posted by Refplace
I'd roll for the center and then either average the rest or drop dice based on distance. Depends on what seems most satisfying in play.
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I agree. Though I play on a computer so it autorolls numbers and takes next to no effort from me to just let it use what pops up.
anyway, thats not the part im having trouble with.
its how the "an attack that covey 5% of your area dons 5% of its damage" part that im not comprehending.
Im not sure how to apply that to the output of damage from whatever source.
the only question i had about explostion was in calculation of area and how would one do that since damage changes based on distance from epicenter.