Quote:
Originally Posted by DarkPumpkin
Regarding magic's effect on world development, I look at it this way:
1. The pseudo-medieval (or Bronze Age, etc) is the end result desired for storytelling or atmosphere purposes
2. Magic which would disrupt this if it were common, is therefore not common
100% the story and desired world comes first, not the "rules as physics engine".
Done.
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Right, that's what I'd do. BUt the real problem, I believe, is answering the question:
- Would this kind of magic disrupt the end result I want? Am I sure that there wouldn't be unforeseen applications that bright players would immediately notice, even if as of now they escape me, the designer?