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Old 12-30-2013, 03:05 PM   #9
Angle
 
Join Date: Jan 2013
Location: Lafayette, COlorado
Default Re: [MAGIC] Delay + Maintain Spell = D&D Wizard?

Quote:
Originally Posted by roguebfl View Post
If you want a DnD system of memorize and forget, you Really want Slotted Modular abilities with Limit Use and Preparation Time limitation. The more point a Slot can holed the higher 'spell level' of the slot.

Then the actual spells aren't bought with point but as Gear in your Spell Book.

This way you have no issue with the 'Spells On' penalties
I was actually putting together a system for Vancian Magic like this. I have it as Modular Abilities (Large Catalog; Costly, Slow, and Subject to External Interference) (Maximum Duration: 1 day, +0%; Immediate Preparation Required: 1 minute, -30%; Limited Use: 1/day, Slow Reload, -35%; Magical, -10%; Physical Abilities, +50%; Requires IQ Roll, -10%; Requires Concentration, -15%) [3 base + 1/level]. I still need to playtest it, though.
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