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Old 06-28-2021, 12:35 PM   #5
Polkageist
 
Join Date: Sep 2007
Default Re: Sensible negotiations

Wait, what? The GM isn't a computer that you found a glitch in the code allowing you to dupe an NPC into overpaying for an item. The purpose of the opposed Merchant roll and the half-price for resale option is to streamline the obviously complex discussions that occur when negotiating a price. The percentages assume that the starting point for the item's value is within a sane (or pre-determined) range. I guess the "glitch" is based on the assumption that the price/value for an item is what the seller (i.e. PC) says it is when offering it for sale?

So yeah, you walk into the store with a $200 widget and tell the shopkeeper "Hey, this is a $2000 widget, want to take it off my hands for $1000?" the shopkeeper will look at you, look at the widget, and say "get lost". Or rather, that's the sane GM's response followed by a good laugh and then a request to quit wasting time trying to scam shopkeepers or at least come up with a better (i.e. non-meta) con. For one, an item's value is independent of what the PC says it is (from a metagame standpoint) and a given shopkeeper would probably have an (in game) idea of what a widget is worth which ought to disarm the truly outlandish propositions. Then, if you have a superb reaction roll then he'll give you a great deal relative to that widget because you're a hoopy frood, but not based on the PC quoting some absurdly high value.
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