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Old 12-22-2018, 04:48 PM   #6
TippetsTX
 
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Join Date: Sep 2018
Location: North Texas
Default Re: Show me the magic!

IQ 12 - Alter Memory (T)
Converted from Arcana Evolved

You reach into the target’s mind and modify up to five minutes of their memory in one of the following ways:
  1. Eliminate all memory of an event the target actually experienced (this spell cannot negate other spells that affect the subject’s mind, however).
  2. Allow the target to recall with perfect clarity an event they actually experienced.
  3. Change the details of an event the target actually experienced.
  4. Implant a memory of an event the target never experienced.

An unwilling target of the spell gets a saving roll against his IQ on 3 dice. If the target fails the save, you proceed with the spell by spending up to five turns (one turn for each minute of memory that you want to modify) visualizing the memory you wish to modify in the target. If anything disturbs your concentration before the visualization is complete the spell is lost.

A modified memory does not necessarily affect the target’s actions, particularly if it contradicts their natural inclinations. The target may dismiss an illogical modified memory as a bad dream or a memory muddied by too much wine. More useful applications of modify memory include implanting memories of friendly encounters with you (inclining the target to act favorably toward you), changing the details of a superior’s orders to the target, or causing the target to forget they ever saw you or your party.

Note: The GM reserves the right to decide whether a modified memory seems too nonsensical to affect the target significantly.

Cost: 1 ST per turn (i.e. per minute of memory altered)
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