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Old 03-31-2021, 12:02 PM   #1
Russ K
 
Join Date: Jun 2020
Location: Atlanta
Default Infantry blocking Ogre?

The other day a friend pointed out that (in the basic rules) an OGRE cannot enter a hex with infantry in it unless the OGRE has at least some AP weapons left. (6.06) This would seem to lead to some interesting tactical possibilities. Since AP weapons will almost always be attacked at greater than 1-1 odds, (e.g. a GEV will attack at 2-1) it should quicker to strip off the AP weapons than to strip off treads with 1-1 attacks. This would make it possible to then use infantry to block the OGRE’s advance until it can use any surviving main or secondary batteries to blast a hole in the blocking infantry. If all of the OGRE weapons are gone the infantry could simply surround the CP and prevent the OGRE from taking it, even with treads left. Or the infantry could surround the OGRE and “capture” it, even if they have to break into single squads to do so. Obviously, this all goes out the window if one is using the overrun combat rules, but the idea still intrigues me. Has anyone out there done this or seen it done, or am I missing something in the rules?
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