Re: The Future of the Dungeon Fantasy Roleplaying Game?
Doug,
I think you left the most important thing out of your analysis: Opportunity cost.
If resources spent on DFRPG generated 3% profit and those same resources spent on another project would generate 12% it's not sane to put the effort into DFRPG.
Also, kickstarters for other tabletop RPG products frequently do much, much better than DFRPG did. I took that as a very strong indicator that there is no large untapped market for GURPS products.
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