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Old 05-31-2021, 01:57 AM   #46
vicky_molokh
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Default Re: [Basic] Advantage of the Week: Mind Control

Quote:
Originally Posted by Prince Charon View Post
How do you think they might feel about an 'all mind-controller party' game? More generally, has anyone reading this seen or done a game where most or all of the party had some form of mind control (not necessarily the same form) as a significant ability?

(My first thought is a party of paranoid telepaths, but why would a paranoid telepath willingly and knowingly go near another telepath capable of mind-control? I mean, it could be that they all have strong mind shields, but that's an easy answer.)
Not in GURPS, but I've been part of such games, and know that many others play in them too. Mage the Ascension (2/3 of our party had Mind 3) and Vampire the Masquerade (it's common for parties to have some Dominate and Presence). I don't recall seeing people back away from mind-controlling party members in either of these.
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