Quote:
Originally Posted by Prince Charon
How do you think they might feel about an 'all mind-controller party' game? More generally, has anyone reading this seen or done a game where most or all of the party had some form of mind control (not necessarily the same form) as a significant ability?
(My first thought is a party of paranoid telepaths, but why would a paranoid telepath willingly and knowingly go near another telepath capable of mind-control? I mean, it could be that they all have strong mind shields, but that's an easy answer.)
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Not in GURPS, but I've been part of such games, and know that many others play in them too. Mage the Ascension (2/3 of our party had Mind 3) and Vampire the Masquerade (it's common for parties to have some Dominate and Presence). I don't recall seeing people back away from mind-controlling party members in either of these.