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Old 09-13-2017, 10:58 PM   #34
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: Altered time rate /Great Haste question.

Quote:
Originally Posted by Andreas View Post
Yes, it is a weird trait which represents somehow taking extra manuvers in combat without the side effects which should probably follow with such an ability.
One example of a non-speedster taking ATR I see thrown around a lot is a robot that can multitask perfectly well but doesn't actually move that quickly. The ATR is usually limited with "Can't take the same maneuver" or "Can't use the same physical parts" (which is simplified into things like "moving uses legs" and "attacking using only the attacking limb" even though both are probably full body movements).

As for waits, the only people who are going to do these waits are the same people who know that these waits would work against the speedsters. Plus, actual speedsters should take ETS, and might even use the Impulse Buys effect to have a turn outside of time. Both of those will severely outdo any mundane fighter. You're even guaranteed the first turn of combat that the enemy won't be Waiting (or might not even know combat is happening).
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Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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