Re: Leveled Unluckiness
I'd like to see it be more nuanced, too. At present, we have Unluckiness and Cursed on the negative side. On the positive side, we have Luck (which includes Luck, Extraordinary Luck and Ridiculous Luck and which can be Active, Aspected, or Defensive), Serendipidity, and Super Luck.
It seems like we have just the extremes for unluckiness - low at -10 and extreme at -75. I'd like to see values in the middle, and it makes perfect sense to me that unluckiness can be aspected ("lucky at cards, unlucky at love", etc.). Active unluckiness doesn't makes sense, but defensive does. Also, offensive unluckiness makes sense, too. "I never have troubles blocking, but I sometimes have an awful time hitting."
Just my $.05 (inflation gets to everything).
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