Quote:
Originally Posted by Flyndaran
Delusion is merely a negative social reaction: people think you're "crazy".
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That's
one kind of Delusion. There are others:
- GURPS Martial Arts (pp. 53-54) defines Delusions that don't include a reaction penalty. They affect combat situations but could easily be adapted to social situations.
- GURPS Horror (pp. 23-25) shows how to adapt those Delusions to noncombat situations. It calls them Untrue Beliefs. These require a self-control roll, with success letting you act normally and failure meaning you must do something risky.
Anyway, the situation at hand sounds like a Minor to Major Delusion that causes risk-taking instead of reaction penalties in a noncombat situation, with a self-control number of 12, 9, or even 6. The exact severity level and self-control number could give anything from -2 points for Minor (15), which is little more than a quirk, to -20 points for Major (6), which is the career-shortening case that
Bruno mentioned.