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Old 08-05-2022, 04:56 AM   #11
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: GURPS Powers - Subatomic Manipulation Power

Hmmm. I think your basic power is Control Nonliving Matter, which is broader than any of the Common categories; I would give it a base of 30 points. But you might also look at Create (Transmutation Only) with at least a Large category. This would give you a very flexible power. Take a look at the special effects it permits, and if there's any effect they don't provide, but that you want the character to have, ask about that.
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