Quote:
Originally Posted by Someone404
I was thinking more along the lines of "Accessibility: Not for mundane things"
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Mundane and cinematic aren't opposites. A gritty magic or psionics campaign can easily have abilities that only work on empowered things without any form of cinematic goings-on in the setting.
Overall, cinematic is a
play style not a feature of the world so having it as a power modifier is hard to justify. Also, mundane things is very hard to qualify. If I can buy night vision goggles does that mean I can't have night vision as a power since there is a mundane equivalent? More precise power definitions can lead to better worldbuilding.
For instance, a Slayer power may have ST(Only vs Evil) as an ability, but Only vs Evil may not be part of the power modifier. This would allow a Slayer to have Regeneration that can also deal with mundane wounds, which is thematic.