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Old 02-07-2021, 09:40 PM   #22
Rupert
 
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Join Date: Aug 2004
Location: Wellington, NZ
Default Re: How should i run monsters?

Quote:
Originally Posted by AlexanderHowl View Post
I would generally start out the characters with a few barroom brawls (or the like), with enemies who really do want to avoid killing the characters. For example, have them deal with a common room of brawling soldiers. Just give the soldiers ST 12, DX 12, IQ 10, HT 12, Brawling-14, and Wrestling-12 (they will likely not be using their weapons or armor in a barroom brawl, so they can be ignored). They will have Punch-14 (1d-1 crushing damage) and Kick-12 (1d+1 crushing damage because of boots), and they will stop hitting anyone who falls down and will leave if they fall below HP/2 (it is all in fun, after all), and will have two parris at Parry-11.
Pretty flash soldiers, and pro-brawlers (probably have spent most of their life in the pub...). Anyway, you've got their damage too low: it should be 1d for the punch, and 1d+2 for the kick. I assume you forgot the bonus from a high Brawling skill.
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