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Originally Posted by Rupert
As for the timer, for those 20th century grenades given as having 4-5s fuses, that's being generous - they actually had more like a 4-7s delay in service.
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The classic British Number 36M grenade was issued unfused. The fuses came in two varieties, 4 seconds and 7 seconds, and it was necessary to fuse the grenade before they were usable.
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By the way, in my experience grenades are very slow weapons in GURPS and are of little use unless one or both sides of a firefight are in solid cover and can't be forced out or shot in place. It takes a long time to get the grenade out, prep it, and throw it, and accurate placement is hard without exposure to fire.
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They're extremely useful if you can sneak up on a fortified position unnoticed. Posting one into a pillbox opening works just fine: the fortification works in both directions.