Re: Hit Points...to be, or not to be?
Hostage rescue used to be a popular law enforcement media genre. Not sure if it's gone out of fashion some?
Random suggestions related:
-Don't let them leave with the hostages under almost any circumstances. That's a disaster.
-Letting them escape without the hostages may be an acceptable deal, particularly if you can arrange for their escape to be doomed in advance.
-If the hostages aren't being harmed, time is likely on your side - you've got supplies and reserves.
-Always be ready to attack if they give you a decent opening.
For a standoff in a courtyard where they're literally surrounded by your people in the open, surrounded by your walls...the hostage takers are pretty obviously doomed. Negotiate surrender if possible, attack at the most opportune time if not. (Letting them get to the gate and ambushing with units concealed around the outside corners maybe.)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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