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Old 12-01-2021, 03:18 PM   #35
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Vehicle hit points

Quote:
Originally Posted by Kallatari View Post
Correct me if I'm wrong, but does that article not basically say for every +1/-1 in SM difference between the attacker and the target (assuming the attacker's weapons are designed/scaled for his size), you divide or multiply injury - or in other words, apply an additional wounding modifier - along a 6-step log scale of the Range/Speed Table of 1.5, 2, 3, 5, 7, 10, etc.? Wouldn't that be an easier way to define it instead of trying to rate weapons as pi+6 or cut-5?
Then you run into the oddity of 'the exact same weapon, used by a different creature, causes different wounding'. If you want it to scale with the weapon instead of the wielder, you wind up needing to note somewhere in the weapon description the effective SM, at which point you might as well just put it in the damage.
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