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Old 06-16-2015, 06:41 PM   #21
Pagan
 
Join Date: Aug 2004
Default Re: GM Secrecy and Metagaming

I roll everything in secret. Whatever they discover they must discover in game. If they do metamathmatics to figure out some game numbers that's cool. It only works if they know all of the modifiers and I don't really care if they figure it out. If they have HT 13 and no armor and they get hit by a creature's claws and take 9 injury, they know they are in danger. That's the part I care about. The math is simple and I play with a extremely intelligent group. Luckily, they care more about the story and adventure than about the math. The mystery of not knowing and the thrill of discovery excites them.
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