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Old 06-16-2015, 11:52 AM   #16
weby
 
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Join Date: Oct 2008
Default Re: GM Secrecy and Metagaming

My policy is that enemy DR is secret unless you know the enemy type, but you start to get a feel of the DR after a while in the fight.

When encountering monsters the player can roll against appropriate hidden lore to know things about the monster, then they get 1 random piece of information for success and one more for each 3 success by. Those include things like DR,HP,Attributes,Defenses,attacks and so on. I have a table for it.

Also when they hit they get feedback on resistance and defenses and so on.
Thing like "It feels that the enemy armor stopped most of your damage/almost all of the damage/about half your damage/a small part of the damage". and whatever. The same thing with things like defense "The enemy dodges your attack with ease" "The enemy just barely gets his weapon in time to parry position" and so on.

Normally it does not take many hits to get a feel for the damage or many defenses to get the feel for the defense level and so on.

But, yes in the end I do the math, I do not find that it really takes any more time than keeping tally of the hitpoints as I use a spreadsheet for the tracking anyway.
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