Quote:
Originally Posted by MikMod
That is true, however, if we use the Adding-One-IQ-Also-Gives-You-500xp-For-Talents rule, then that is totally fixed, and maybe Mr Normal will actually get there first?
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Yes, that does correct that one issue completely.
And yeah, I'd kind of expect Mr Normal to be a better fighter with better life expectancy than the Hatchet expert.
Quote:
Originally Posted by MikMod
Are you planning on limiting starting spells as well?
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No, as I would not use the RAW "500 XP is the only way to learn a spell" thing, and I have never experienced high IQ starting wizards to actually be an issue unless they team up with a bunch of people willing to cast Aid on them.
What I do usually do (unless I am running a more by-the-book game) is edit what spells are known and available and in what versions, how they work exactly, etc.