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Old 10-14-2018, 05:43 PM   #4
platimus
 
Join Date: Dec 2017
Location: behind you
Default Re: Alternate XP progression schedule

Quote:
Originally Posted by TippetsTX View Post
So like several others on this forum, I've been thinking a lot about XP progression. And like a few of you, I also feel that the revised schedule in the new ITL is off-balance somehow.

First, though, a few of my biases (which I'm happy to discuss as well, but I'd like to focus on the proposed XP schedule initially)...
1) The 40-point effective limit on character stats is too restrictive
2) Stat increases should remain the primary use for XP
3) Stat increases should get exponentially harder as the character advances
4) PC races that begin play w/ higher stat point totals should not increase as quickly as those at the 32-point baseline
5) Stat increases can be earned at least every 2-3 game sessions initially and every 5-6 sessions (or more, but not much) after they cross the 40-point threshold

32 or less total points = 75 XP per point*
33 to 36 points = 150 XP per point
37 to 40 points = 300 XP per point
41 to 44 points = 900 XP per point**
45 to 48 points = 2700 XP per point
49 to 52 points = 8100 XP per point
53 to 56 points = 24300 XP per point
57 to 60 points = 72900 XP per point***
I mostly like that progression schedule even for NuITL where you HAVE to buy talents/spells with XP (no entitlements for IQ increases). I would make a slight adjustment based on Skarg's preference of the 33-40 range - which is also my preference range for most of play.

32 or less total points = 75 XP per point*
33 to 34 points = 200 XP per point
35 to 36 points = 400 XP per point
37 to 40 points = 600 XP per point

41 to 44 points = 900 XP per point**
45 to 48 points = 2700 XP per point
49 to 52 points = 8100 XP per point
53 to 56 points = 24300 XP per point
57 to 60 points = 72900 XP per point***
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