Re: Skill Advancement
Also, just because something is harder to learn in real life doesn't mean it needs to cost more as a fictional trait.
In a realistic campaign, GMs should absolutely require progressively longer periods of time between increases of skills, especially skills where the PC is at the forefront of world-class in his field and rarely finds anything a challenge any more.
In a campaign where realism is not a concern, Broadsword DX+11 provides no more than 4 points of benefit over Broadsword DX+10, at most.
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