Quote:
Originally Posted by whswhs
I have thought that if one of my next campaigns is GURPS, I might do a more drastic version of diminishing returns, with the cost per level of skill being 1, 1, 2, 4, 8, 16, 32, 64, and so on. That would make Talents a much more worthwhile investment.
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I would think there is enough of an incentive to go for talents rather than high skill levels for the simple reason is +4 gets you +1 in
one skill while a one skill talent will get you +1...for +1 in point cost.
Even the Large talents (13 or more related skills) at 15 points/level are far cheaper than what the same amount of points would do (as long as the skill somehow reflate to each other)
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