Quote:
Originally Posted by thrash
There's also something to be said for the simplicity of Warp War, if the tech assumptions match your setting. I've often thought there's a great game to be had by combining Warp War ships, shipbuilding, and combat with the setting and map from The Company War, which models CJ Cherryh's Alliance/Union universe.
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WarpWar was a cool little game. There really should have been a sequel or at least a spiritual successor. The combat system was unique and a lot of fun.