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Old 11-05-2020, 07:57 PM   #346
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: Rules you ignore/alter.

Quote:
Originally Posted by Gumby Bush View Post
I think it's standard practice, although not precisely RAW, to let players rejigger their PCs in the first few session as they realize what their purchases do. I have a player whose character has an Addiction. After realizing that it puts them practically unconscious for 2 hours at a time, we're looking at replacing that with some similar, but less severe, trait.
I totally agree with this. As for that Addiction, I've personally worked with a player to 'reverse' a quirk and a disad with each other; Instead of a full on addiction with Broadminded, it became a preference quirk to use that drug when they know they'll have free time (or basically a quirk that says some amount of money and time will be spent on it during downtime) and Xenophilia.
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Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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