Quote:
Originally Posted by Gumby Bush
I think it's standard practice, although not precisely RAW, to let players rejigger their PCs in the first few session as they realize what their purchases do. I have a player whose character has an Addiction. After realizing that it puts them practically unconscious for 2 hours at a time, we're looking at replacing that with some similar, but less severe, trait.
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I totally agree with this. As for that Addiction, I've personally worked with a player to 'reverse' a quirk and a disad with each other; Instead of a full on addiction with Broadminded, it became a preference quirk to use that drug when they know they'll have free time (or basically a quirk that says some amount of money and time will be spent on it during downtime) and Xenophilia.