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Old 09-27-2020, 02:53 PM   #22
Rupert
 
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Join Date: Aug 2004
Location: Wellington, NZ
Default Re: Spell categories by Magery

Quote:
Originally Posted by AlexanderHowl View Post
A +3 ST, DX, HT requires a minimum of a 130 energy Lesser Strengthen Body ritual for anything with any decent duration (+3 IQ is much easier because it is a 70 energy Lesser Strengthen Mind). With an effective skill of 20, 130 energy is possible with 20 gathering rolls, though it would result in an average of one quirk. That is either the result of very might level characters (since a character needs Magery 6 plus Thaumatology-18 to get Path of Body-18 plus Ritual Magery) or the availability of grimoires for the specific ritual, so it is likely only an issue in high powered campaigns like MH.
So settle for +3 DX for all the physical types and +3 IQ for the intellectuals. Obviously the Mages start with their own IQ. This gives everyone in the party the equivalent of +60 Character Points. Sure, they're temporary (but not really in most adventures) and can be removed because they're magical, which might matter sometimes, but that's still a ton of capability that's gained by use of something (RPM and the points put into it) that is also very useful in other ways.

Magic has spells that boost attributes. Boosts to IQ don't affect spell casting. Funny, that.
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