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Old 10-13-2019, 08:49 AM   #23
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Join Date: Aug 2010
Location: The Land of Enchantment
Default Re: Survivable Musket

Originally Posted by CarrionPeacock View Post
Maybe, I don't understand how GURPS calculates its damage (penetration on homongenous [sic] steel of xmm thick? wtf?) but 9d damage on unarmored individual is going to deal 60+ injury, instant-kill on average. I know muskets are dangerous, but that seems beyond what's reasonable.
Well, if you want realism then you have to use the rules for blow-though damage cap and bleeding, really.

And if you want survivable guns another way to do it is to use the blow-though damage cap rules without the bleeding rules.
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